IMS443 Modeling and Animation (Cinema 4D)

3 ECTS - 2-0 Duration (T+A)- 7. Semester- 2 National Credit

Information

Unit FACULTY OF ARCHITECTURE
INTERIOR ARCHITECTURE PR.
Code IMS443
Name Modeling and Animation (Cinema 4D)
Term 2024-2025 Academic Year
Semester 7. Semester
Duration (T+A) 2-0 (T-A) (17 Week)
ECTS 3 ECTS
National Credit 2 National Credit
Teaching Language Türkçe
Level Lisans Dersi
Type Normal
Label VK Vocational Knowledge Courses E Elective
Mode of study Yüz Yüze Öğretim
Catalog Information Coordinator Dr. Öğr. Üyesi TUNÇ ASLAN TÜLÜCÜ
Course Instructor Dr. Öğr. Üyesi TUNÇ ASLAN TÜLÜCÜ (Güz) (A Group) (Ins. in Charge)


Course Goal / Objective

CINEMA 4D's interface and logical workflow of 3D world ensure students with rapid developments. The results are so smooth and interactive that it helps creativity.

Course Content

The core application, includes high-quality 3D images and all the features needed to create animations.

Course Precondition

No prerequisites

Resources

* ALLEY, T. (2005). Exploring 3D Modeling with Cinema 4D R9 (Design Exploration), Delmar Cengage Learning, ISBN:9781401878771, Amerika. * ALLEY, T. (2006). Exploring 3D Animation with Cinema 4D R9, Cengage Learning Emea, ISBN: 140187875X, Amerika. * CREATIVE, T. (2007). Cinema 4D R10 Handbook (Graphics Series), Charles River Media, ISBN:9781584505228, Amerika. * MITCHELL, L. (2007). CINEMA 4D R10 Essential Training, lynda.com, Inc, ISBN:1596713062, Amerika. * POWERS, A. (2007). Cinema 4D: The Artist's Project Sourcebook, 2nd Edition, Focal Press, ISBN:9780240809533, Amerika. * KOENIGSMARCK, A.V. (2009). Cinema 4D 11 Workshop, Focal Press, ISBN:0080957074, Amerika. * MCQUILKIN, K., POWERS, A. (2011). Cinema 4D: The Artist's Project Sourcebook, Focal Press, ISBN:9780240814506, İngiltere. * RIZZI, J. (2012). Cinema 4D Beginner's Guide, Packt Publishing, ISBN-13: 9781849692144, İngiltere. * SZABO, M. (2012). Cinema 4D R13 Cookbook, Packt Publishing, ISBN:9781849691864, İngiltere.

Notes

Related internet resources


Course Learning Outcomes

Order Course Learning Outcomes
LO01 CINEMA uses the 4D interface.
LO02 Makes 3-D graphics settings for simple object modeling.
LO03 The polygon model uses NURBS tools.
LO04 Makes dimensions in architectural drawing standards.


Relation with Program Learning Outcome

Order Type Program Learning Outcomes Level
PLO01 Bilgi - Kuramsal, Olgusal Constantly follows and defines current publications and developments regarding the Interior Architecture profession.
PLO02 Bilgi - Kuramsal, Olgusal Explains the effects of interior architecture design and applications on universal, social and environmental dimensions. 4
PLO03 Bilgi - Kuramsal, Olgusal Distinguishes project and construction site management and practices, environmental and occupational safety issues.
PLO04 Bilgi - Kuramsal, Olgusal It explains the basic design, history and technical knowledge that can be used in the profession of interior architecture.
PLO05 Bilgi - Kuramsal, Olgusal Lists the legal consequences of interior architecture applications.
PLO06 Beceriler - Bilişsel, Uygulamalı Uses visual design elements when preparing reports in the field of Interior Architecture. 4
PLO07 Beceriler - Bilişsel, Uygulamalı Evaluates the analyses, findings, results and suggestions of a professional idea or an interior project.
PLO08 Beceriler - Bilişsel, Uygulamalı Creates/implements contemporary, creative and aesthetic design proposals within realistic physical, social and economic constraints, within the framework of aesthetic values ​​and user needs.
PLO09 Beceriler - Bilişsel, Uygulamalı It uses modern tools, techniques and technologies regarding design, drawing, software and application in all stages of interior architecture projects from design to implementation. 5
PLO10 Beceriler - Bilişsel, Uygulamalı Gains the ability to analyze collected data, synthesize different information and ideas, interpret the results obtained and use them in the interior architecture design process. 4
PLO11 Beceriler - Bilişsel, Uygulamalı Gains the ability to be sensitive to the interiors and built environments we live in, and to identify the problems and needs in these spaces with a critical and rational point of view.
PLO12 Beceriler - Bilişsel, Uygulamalı Within the framework of lifelong learning, they gain the ability to develop themselves in scientific, social, cultural and sports fields.
PLO13 Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği Have the ability to work individually and use priority.
PLO14 Yetkinlikler - Öğrenme Yetkinliği Can follow professional literature and other international developments in interior architecture.
PLO15 Yetkinlikler - Öğrenme Yetkinliği İç Mimarlık alanının gerektirdiği konularda bilim ve teknolojideki gelişmeleri izleyerek bu gelişmeler doğrultusunda kendisini sürekli yeniler. 5
PLO16 Yetkinlikler - Öğrenme Yetkinliği Applies the professional, scientific and ethical responsibility rules concerning the interior architecture profession.
PLO17 Yetkinlikler - Öğrenme Yetkinliği Uses databases and other information sources effectively in the field of Interior Architecture.
PLO18 Yetkinlikler - İletişim ve Sosyal Yetkinlik In order to practice the profession of interior architecture, he/she is open to interdisciplinary approaches and makes appropriate use of different disciplines.
PLO19 Yetkinlikler - İletişim ve Sosyal Yetkinlik Have the ability to communicate effectively verbally and in writing in the field of Interior Architecture.
PLO20 Yetkinlikler - Alana Özgü Yetkinlik Uses theoretical, methodological and applied knowledge in the professional field together to develop interior architectural design suggestions and applications.


Week Plan

Week Topic Preparation Methods
1 Interface regulations and view settings. Interface regulations and manager position adjustment. Using the command and object parameters. Adjustment of the on-screen commands. Research on the subject, command studies Öğretim Yöntemleri:
Alıştırma ve Uygulama
2 Saving screen adjustments and switching between interfaces. Image control, zooming in, zooming out and rotating functions. Transport and rotation of objects. Primitive objects and object attributes. Research on the subject, command studies Öğretim Yöntemleri:
Alıştırma ve Uygulama
3 Differences between basic and geometric objects and transforming operations. Object selection methods. Parent-child and object relations. Screenshot and render view of objects. Research on the subject, command studies Öğretim Yöntemleri:
Alıştırma ve Uygulama
4 Browser layer and the layer concept. Symmetry Object modeling and primitive objects. Obtaining the object mirror. Extruded Spline and NURBS primitive usage. Research on the subject, command studies Öğretim Yöntemleri:
Alıştırma ve Uygulama
5 The use of a background image, and Tangent. Loft NURBS, NURBS and the use of lathe. Use of Sweep NURBS. Duplication and use of the object instance. Research on the subject, command studies Öğretim Yöntemleri:
Alıştırma ve Uygulama
6 Extrude command and surface modeling techniques. Surface modeling and the creation of selection sets. Surface modeling techniques. Smooth Shift and use the Hyper NURBS. Research on the subject, command studies Öğretim Yöntemleri:
Alıştırma ve Uygulama
7 Methods of using DWG format files. Surfaces: gaining height. Use of Knife and Bridge commands. Surface modeling and use of Clone command. Research on the subject, command studies Öğretim Yöntemleri:
Alıştırma ve Uygulama
8 Mid-Term Exam Midterm project preparation Ölçme Yöntemleri:
Proje / Tasarım, Ödev
9 Use of extrude NURBS and surface modeling. Create Polygon command, the creation of the surface. Modification of the point capture and axis. The use of surface modeling and dimensional properties. Research on the subject, command studies Öğretim Yöntemleri:
Alıştırma ve Uygulama
10 Use of Edge to Spline command. File sharing with Allplan and use of update file. Melange Allplan Exchange and transfer of data. Camera object. Research on the subject, command studies Öğretim Yöntemleri:
Alıştırma ve Uygulama
11 The use font command. The use of Boolean Object. Extrude NURBS object, assigning different materials. Implementation of the Boolean object. Research on the subject, command studies Öğretim Yöntemleri:
Alıştırma ve Uygulama
12 Basic material settings. Color Channel and use of Save Project. Color Channel and the use of shaders. Use of Diffusion Channel, Luminance Channel. Transparency and Reflection channels. Research on the subject, command studies Öğretim Yöntemleri:
Alıştırma ve Uygulama
13 Use of Environment Channel, Fog Channel, Bump Channel, Normal Channel, Alpha Channel, Specular and Specular Color channel, Glow channel. Displacement channel. Editor, Illumination, and Assignment areas. Projection materials and coating techniques. Research on the subject, command studies Öğretim Yöntemleri:
Alıştırma ve Uygulama
14 Light objects and parameters. Detailed light parameters. Sky and the sun settings, interior lighting. Research on the subject, command studies Öğretim Yöntemleri:
Alıştırma ve Uygulama
15 Render parameter settings for interior natural lighting. Render parameter settings for interior night lighting. Building lighting. Render size and parameter settings. Research on the subject, command studies Öğretim Yöntemleri:
Alıştırma ve Uygulama
16 Term Exams Term project preparation Ölçme Yöntemleri:
Proje / Tasarım, Ödev
17 Term Exams Term project preparation Ölçme Yöntemleri:
Proje / Tasarım, Ödev


Assessment (Exam) Methods and Criteria

Assessment Type Midterm / Year Impact End of Term / End of Year Impact
1. Midterm Exam 100 40
General Assessment
Midterm / Year Total 100 40
1. Final Exam - 60
Grand Total - 100


Student Workload - ECTS

Works Number Time (Hour) Workload (Hour)
Course Related Works
Class Time (Exam weeks are excluded) 14 2 28
Out of Class Study (Preliminary Work, Practice) 14 2 28
Assesment Related Works
Homeworks, Projects, Others 0 0 0
Mid-term Exams (Written, Oral, etc.) 1 6 6
Final Exam 1 16 16
Total Workload (Hour) 78
Total Workload / 25 (h) 3,12
ECTS 3 ECTS

Update Time: 03.03.2025 04:09