GRS218 Computer Aided Design 2

4 ECTS - 2-2 Duration (T+A)- 4. Semester- 3 National Credit

Information

Code GRS218
Name Computer Aided Design 2
Term 2024-2025 Academic Year
Semester 4. Semester
Duration (T+A) 2-2 (T-A) (17 Week)
ECTS 4 ECTS
National Credit 3 National Credit
Teaching Language Türkçe
Level Lisans Dersi
Type Normal
Label E Elective
Mode of study Yüz Yüze Öğretim
Catalog Information Coordinator Öğr. Gör. DERVİŞ İLKER GÜL
Course Instructor Öğr. Gör. DERVİŞ İLKER GÜL (A Group) (Ins. in Charge)


Course Goal / Objective

Continuously improving and evolving technology, graphics-based computer programs and computer equipment with a variety of graphic design makes it easy to work in the field. Using the techniques of designs and patterns that make up the basic design of the student, taking advantage of the software and hardware design and development aimed able to transfer to a computer.

Course Content

Basic drawing techniques, Basic design knowledge, Graph-based computer programs and applications.

Course Precondition

None

Resources

Weill, A. (2007). Graphic design. Istanbul, Yapı Kredi Publications Twemlow, A. (2008). What is Graphic Design for? Istanbul, Feed Publication. Barber, B. (2007). Secrets of Drawing, Advanced Charcoal Techniques, Mira Publishing. Ucar, T.F. (2004). Visual Communication and Graphic Design. Istanbul, Revolution Bookstore. Öztuna, H. Y. (2007). Basic Design in Visual Communication, Tibyan Publishing.

Notes

Weill, A. (2007). Graphic design. Istanbul, Yapı Kredi Publications Twemlow, A. (2008). What is Graphic Design for? Istanbul, Feed Publication. Barber, B. (2007). Secrets of Drawing, Advanced Charcoal Techniques, Mira Publishing. Ucar, T.F. (2004). Visual Communication and Graphic Design. Istanbul, Revolution Bookstore. Öztuna, H. Y. (2007). Basic Design in Visual Communication, Tibyan Publishing.


Course Learning Outcomes

Order Course Learning Outcomes
LO01 Learn how to use the theoretical and practical design information.
LO02 Migrating application design, learn to take advantage of computer hardware and software.
LO03 Linear, pixel-based, and with the help of computer programs for editing purposes and to finalize the design that you can transfer the digital environment to learn.
LO04 Design to learn to solve difficulties encountered in implementing the digital environment.
LO05 The application of theoretical knowledge (practical) information matching the learned.


Relation with Program Learning Outcome

Order Type Program Learning Outcomes Level
PLO01 Bilgi - Kuramsal, Olgusal Defines and explains the basic elements and principles of art and design.
PLO02 Bilgi - Kuramsal, Olgusal Analyses national and international artistic and cultural elements that may affect graphic design applications.
PLO03 Bilgi - Kuramsal, Olgusal Defines and compares mass communication media, communication methods and communication elements.
PLO04 Bilgi - Kuramsal, Olgusal Defines and applies research, information retrieval and critical thinking methods.
PLO05 Beceriler - Bilişsel, Uygulamalı Applies the principles of colour, hierarchy, size and scale of art and design in the design process.
PLO06 Beceriler - Bilişsel, Uygulamalı Follows technological developments in visual communication and applies them in design processes. 5
PLO07 Beceriler - Bilişsel, Uygulamalı Uses different materials, paints and technological tools and equipment consciously in the design process.
PLO08 Beceriler - Bilişsel, Uygulamalı Integrates graphic design knowledge with the knowledge of different disciplines and applies it to the design process. 3
PLO09 Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği Takes an active role in individual and group work and fulfils its responsibilities.
PLO10 Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği Provides consistency in written and visual communication by using grammar correctly. 2
PLO11 Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği Develops and applies a planned, meticulous and disciplined working approach in the design process. 5
PLO12 Yetkinlikler - Öğrenme Yetkinliği Understands, interprets and critically evaluates the texts they read.
PLO13 Yetkinlikler - Öğrenme Yetkinliği Uses information and communication technologies effectively and consciously in learning and design processes. 5
PLO14 Yetkinlikler - İletişim ve Sosyal Yetkinlik Creates effective and functional designs that reach the target audience. 4
PLO15 Yetkinlikler - İletişim ve Sosyal Yetkinlik Uses oral, written and visual communication skills effectively.
PLO16 Yetkinlikler - İletişim ve Sosyal Yetkinlik Establishes professional and effective communication with colleagues, employers and individuals to whom they provide services. 3
PLO17 Yetkinlikler - İletişim ve Sosyal Yetkinlik Uses foreign language skills to follow the developments in the field and communicate at professional level.
PLO18 Yetkinlikler - Alana Özgü Yetkinlik Develops design approaches sensitive to social, cultural, scientific and artistic values. 3
PLO19 Yetkinlikler - Alana Özgü Yetkinlik Analyses the place and effects of graphic design profession in social life. 3
PLO20 Yetkinlikler - Alana Özgü Yetkinlik Defends the ethical and legal values of the graphic design profession and adopts environmentally sensitive design approaches. 3
PLO21 Yetkinlikler - Alana Özgü Yetkinlik Produces creative, original, economic and aesthetic solutions for visual communication problems. 5


Week Plan

Week Topic Preparation Methods
1 Giving information about the operational plan of the course and semester. Notification of resources. Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama
2 The first project on the classroom discussion - brainstorming. Elaboration of the project by each student. Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama, Beyin Fırtınası
3 Basic knowledge of graphic design and use of technical information acquired in the early sketches for the project to work. Discussion of the evaluation of the sketches. Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama
4 Use of basic knowledge of graphic design sketches Review: Composition, color, texture, semantic integrity, and functionality issues such as typography, through the examination of sketches method of classroom discussion. Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama
5 Vector of the project, with the help of computer programs based on pixels and layout be computerized. Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama
6 Transfer of the project to the computer environment by means of computer programs for vector, pixel and layout (continued). Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama
7 Part of the finalization of the project is transferred to the computer. Analysis of the project. Classroom discussion / evaluation study. Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama
8 Mid-Term Review Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama
9 Reproduction of the project work. Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama
10 Giving information about the second project. Work brainstorming discussion. Project to sketches. Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama, Tartışma, Beyin Fırtınası
11 Transfer of the second project to the computer environment with the aid of vector, pixel based and editing programs. Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama
12 Converting and applying the second project to the computer environment with the aid of vector, pixel based and editing programs. Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama
13 Giving information about the third project. Work brainstorming discussion. Project to sketches. Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama, Beyin Fırtınası, Tartışma
14 Vector, pixel-based, and with the help of programs aimed at regulating the transfer of the project to a computer. Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama
15 Vector, pixel-based and aimed at regulating the transposition and implementation of programs to the computer with the help of the conclusion of the project. Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama
16 Term Exams Practice, designing Ölçme Yöntemleri:
Proje / Tasarım
17 Term Exams Practice, designing Ölçme Yöntemleri:
Proje / Tasarım


Student Workload - ECTS

Works Number Time (Hour) Workload (Hour)
Course Related Works
Class Time (Exam weeks are excluded) 14 4 56
Out of Class Study (Preliminary Work, Practice) 14 2 28
Assesment Related Works
Homeworks, Projects, Others 0 0 0
Mid-term Exams (Written, Oral, etc.) 1 8 8
Final Exam 1 16 16
Total Workload (Hour) 108
Total Workload / 25 (h) 4,32
ECTS 4 ECTS

Update Time: 16.02.2025 11:20