Information
Unit | FACULTY OF SCIENCE AND LETTERS |
COMPUTER SCIENCES PR. | |
Code | BBZ308 |
Name | Computer Graphics |
Term | 2025-2026 Academic Year |
Semester | 6. Semester |
Duration (T+A) | 3-0 (T-A) (17 Week) |
ECTS | 5 ECTS |
National Credit | 3 National Credit |
Teaching Language | Türkçe |
Level | Belirsiz |
Type | Normal |
Label | C Compulsory |
Mode of study | Yüz Yüze Öğretim |
Catalog Information Coordinator | Dr. Öğr. Üyesi Cevher ÖZDEN |
Course Instructor |
The current term course schedule has not been prepared yet.
|
Course Goal / Objective
The aim of this course is to enable students to understand basic graphics theory, construct 2D/3D scenes, and develop modern graphical applications. It emphasizes hands-on learning of algorithms and effective use of tools such as OpenGL or WebGL.
Course Content
This course introduces the fundamental principles and mathematical foundations of 2D and 3D computer graphics. Topics include graphics data structures, coordinate systems, transformations, viewing geometry, lighting models, shading techniques, basic animation, and graphics APIs (such as OpenGL, WebGL). Students will apply theory by developing interactive visual scenes and projects.
Course Precondition
None
Resources
Donald Hearn, M. Pauline Baker – Computer Graphics with OpenGL Edward Angel – Interactive Computer Graphics: A Top-Down Approach with WebGL
Notes
three.js, OpenGL, WebGL domentations ShaderToy samples
Course Learning Outcomes
Order | Course Learning Outcomes |
---|---|
LO01 | Identifies core concepts and applications of computer graphics. |
LO02 | Applies 2D and 3D coordinate systems and transformations. |
LO03 | Implements basic drawing algorithms (line, circle, polygon). |
LO04 | Analyzes viewing geometry and projections. |
LO05 | Applies lighting and shading techniques. |
LO06 | Creates basic scenes using graphics APIs like OpenGL/WebGL. |
LO07 | Uses simple animation techniques and builds interactive scenes. |
Relation with Program Learning Outcome
Order | Type | Program Learning Outcomes | Level |
---|---|---|---|
PLO01 | Bilgi - Kuramsal, Olgusal | Gain comprehensive knowledge of fundamental concepts, algorithms, and data structures in Computer Science. | |
PLO02 | Bilgi - Kuramsal, Olgusal | Learn essential computer topics such as software development, programming languages, and database management | |
PLO03 | Bilgi - Kuramsal, Olgusal | Understand advanced computer fields like data science, artificial intelligence, and machine learning. | |
PLO04 | Bilgi - Kuramsal, Olgusal | Acquire knowledge of topics like computer networks, cybersecurity, and database design. | |
PLO05 | Beceriler - Bilişsel, Uygulamalı | Develop skills in designing, implementing, and analyzing algorithms | |
PLO06 | Beceriler - Bilişsel, Uygulamalı | Gain proficiency in using various programming languages effectively | 5 |
PLO07 | Beceriler - Bilişsel, Uygulamalı | Learn skills in data analysis, database management, and processing large datasets. | |
PLO08 | Beceriler - Bilişsel, Uygulamalı | Acquire practical experience through working on software development projects. | 5 |
PLO09 | Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği | Strengthen teamwork and communication skills. | |
PLO10 | Yetkinlikler - Alana Özgü Yetkinlik | Foster a mindset open to technological innovations. | |
PLO11 | Yetkinlikler - Öğrenme Yetkinliği | Encourage the capacity for continuous learning and self-improvement. | |
PLO12 | Yetkinlikler - İletişim ve Sosyal Yetkinlik | Enhance the ability to solve complex problems |
Week Plan
Week | Topic | Preparation | Methods |
---|---|---|---|
1 | Introduction to Computer Graphics | Overview of CG concepts | Öğretim Yöntemleri: Anlatım, Tartışma, Gösterip Yaptırma |
2 | Graphics Systems and Hardware | GPU basics | Öğretim Yöntemleri: Anlatım, Tartışma, Gösterip Yaptırma |
3 | 2D Coordinates & Drawing Algorithms | Bresenham algorithm, raster logic | Öğretim Yöntemleri: Anlatım, Tartışma, Gösterip Yaptırma |
4 | 2D Transformations and Matrix Operations | Rotation, scaling, translation | Öğretim Yöntemleri: Anlatım, Tartışma, Gösterip Yaptırma |
5 | Basics of 3D Graphics & Coordinates | Review of space transformations | Öğretim Yöntemleri: Anlatım, Tartışma, Gösterip Yaptırma |
6 | 3D Transformations and Viewing Matrices | Projection types Perspective vs Orthographic | Öğretim Yöntemleri: Anlatım, Tartışma, Gösterip Yaptırma |
7 | Graphics Rendering Pipeline | Camera model, cropping | Öğretim Yöntemleri: Anlatım, Tartışma, Gösterip Yaptırma |
8 | Mid-Term Exam | reviews | Ölçme Yöntemleri: Yazılı Sınav |
9 | Lighting Models (Phong, Lambert, Ambient) | Lighting equation studies | Öğretim Yöntemleri: Anlatım, Tartışma, Gösterip Yaptırma |
10 | Shading Techniques | Shader basics | Öğretim Yöntemleri: Anlatım, Tartışma, Gösterip Yaptırma |
11 | Basic Scene Rendering with OpenGL/WebGL | Simple drawing application | Öğretim Yöntemleri: Anlatım, Tartışma, Gösterip Yaptırma |
12 | Basic Animation Techniques | Frame-based animation | Öğretim Yöntemleri: Anlatım, Tartışma, Gösterip Yaptırma |
13 | Interactive Graphics & Input Handling | Mouse/keyboard control | Öğretim Yöntemleri: Anlatım, Tartışma, Gösterip Yaptırma |
14 | Analysis of Modern Graphics Applications (Game Engines, Data Visualization etc.) | Examine the basic features of technologies such as Unity, Unreal Engine, three.js | Öğretim Yöntemleri: Anlatım, Tartışma, Gösterip Yaptırma |
15 | Introduction to Shader Programming and Advanced Topics Overview | GLSL, WebGL shader examples | Öğretim Yöntemleri: Anlatım, Tartışma, Gösterip Yaptırma |
16 | Term Exams | Final Project Presentations | Ölçme Yöntemleri: Proje / Tasarım |
17 | Term Exams | Final Project Presentations | Ölçme Yöntemleri: Proje / Tasarım |
Student Workload - ECTS
Works | Number | Time (Hour) | Workload (Hour) |
---|---|---|---|
Course Related Works | |||
Class Time (Exam weeks are excluded) | 14 | 3 | 42 |
Out of Class Study (Preliminary Work, Practice) | 14 | 3 | 42 |
Assesment Related Works | |||
Homeworks, Projects, Others | 5 | 10 | 50 |
Mid-term Exams (Written, Oral, etc.) | 1 | 1 | 1 |
Final Exam | 1 | 1 | 1 |
Total Workload (Hour) | 136 | ||
Total Workload / 25 (h) | 5,44 | ||
ECTS | 5 ECTS |