GRS417 Illustration 4

3 ECTS - 2-1 Duration (T+A)- 7. Semester- 2.5 National Credit

Information

Unit FACULTY OF FINE ARTS
GRAPHIC PR.
Code GRS417
Name Illustration 4
Term 2025-2026 Academic Year
Semester 7. Semester
Duration (T+A) 2-1 (T-A) (17 Week)
ECTS 3 ECTS
National Credit 2.5 National Credit
Teaching Language Türkçe
Level Lisans Dersi
Type Normal
Label VK Vocational Knowledge Courses E Elective
Mode of study Yüz Yüze Öğretim
Catalog Information Coordinator Öğr. Gör. AŞKIN ŞEN GÖK
Course Instructor Dr. Öğr. Üyesi CİHANGİR EKER (Güz) (A Group) (Ins. in Charge)


Course Goal / Objective

The aim of this course is to enable students to acquire the skills to illustrate a game's main character, character details, and various game environments within the digital gaming context using illustration techniques.

Course Content

In the first part of this course, students create a digital game concept and subsequently design a character for this game. The illustration of the game's characters is completed by depicting the main character, supporting characters, and, if applicable, details such as vehicles and costumes. In the second part of the course, the designed game characters are illustrated within the game environment, and the works are completed through spatial illustrations.

Course Precondition

None

Resources

Dylan Cole, d´artiste Matte Painting: Digital Artists Master Class; The Fundamentals of Illustration, Zeegen Lawrence; The Big Book of Illustration Ideas, Roger Walton; Creative illustration, Andrew Loomis; Little Big Books: Illustrations for Children´s Picture Books, Clanton R.

Notes

Dijital Oyunlarda Karakter Tasarımı ve Hikâye Anlatısı Olarak Türk Mitolojisi ve Şamanizm, Kübra Çiçekli ve Birsen Çeken; Öğrencilerin Popüler Dijital Oyun Karakterlerinin Seçiminde Görsel Unsurların Etkileri, Uğur Bakan ve Fikri Salman; Karakter Tasarımında Biçimsel Yaklaşımlar, Şadi Karaşahinoğlu


Course Learning Outcomes

Order Course Learning Outcomes
LO01 Remembers the information gained about character illustrations.
LO02 Analyzes color to use it competently.
LO03 Experiences the combined use of illustration and typography.
LO04 Uses specific areas and techniques of illustration.
LO05 It proposes original solutions for digital game illustrations.
LO06 Visual perception and communication skills improve.


Relation with Program Learning Outcome

Order Type Program Learning Outcomes Level
PLO01 Bilgi - Kuramsal, Olgusal Defines and explains the basic elements and principles of art and design.
PLO02 Bilgi - Kuramsal, Olgusal Analyses national and international artistic and cultural elements that may affect graphic design applications.
PLO03 Bilgi - Kuramsal, Olgusal Defines and compares mass communication media, communication methods and communication elements.
PLO04 Bilgi - Kuramsal, Olgusal Defines and applies research, information retrieval and critical thinking methods.
PLO05 Beceriler - Bilişsel, Uygulamalı Applies the principles of colour, hierarchy, size and scale of art and design in the design process. 2
PLO06 Beceriler - Bilişsel, Uygulamalı Follows technological developments in visual communication and applies them in design processes. 3
PLO07 Beceriler - Bilişsel, Uygulamalı Uses different materials, paints and technological tools and equipment consciously in the design process. 5
PLO08 Beceriler - Bilişsel, Uygulamalı Integrates graphic design knowledge with the knowledge of different disciplines and applies it to the design process. 3
PLO09 Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği Takes an active role in individual and group work and fulfils its responsibilities.
PLO10 Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği Provides consistency in written and visual communication by using grammar correctly.
PLO11 Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği Develops and applies a planned, meticulous and disciplined working approach in the design process. 3
PLO12 Yetkinlikler - Öğrenme Yetkinliği Understands, interprets and critically evaluates the texts they read.
PLO13 Yetkinlikler - Öğrenme Yetkinliği Uses information and communication technologies effectively and consciously in learning and design processes. 3
PLO14 Yetkinlikler - İletişim ve Sosyal Yetkinlik Creates effective and functional designs that reach the target audience. 3
PLO15 Yetkinlikler - İletişim ve Sosyal Yetkinlik Uses oral, written and visual communication skills effectively.
PLO16 Yetkinlikler - İletişim ve Sosyal Yetkinlik Establishes professional and effective communication with colleagues, employers and individuals to whom they provide services.
PLO17 Yetkinlikler - İletişim ve Sosyal Yetkinlik Uses foreign language skills to follow the developments in the field and communicate at professional level.
PLO18 Yetkinlikler - Alana Özgü Yetkinlik Develops design approaches sensitive to social, cultural, scientific and artistic values.
PLO19 Yetkinlikler - Alana Özgü Yetkinlik Analyses the place and effects of graphic design profession in social life.
PLO20 Yetkinlikler - Alana Özgü Yetkinlik Defends the ethical and legal values of the graphic design profession and adopts environmentally sensitive design approaches.
PLO21 Yetkinlikler - Alana Özgü Yetkinlik Produces creative, original, economic and aesthetic solutions for visual communication problems.


Week Plan

Week Topic Preparation Methods
1 Project 1 – Course introduction, overview of the course, briefing for the second week, and assignment. Sample Application Research Öğretim Yöntemleri:
Alıştırma ve Uygulama, Beyin Fırtınası
2 Project 1 – Sharing of student game concepts and presentation of concept work examples. Sketching Studies Öğretim Yöntemleri:
Alıştırma ve Uygulama, Beyin Fırtınası
3 Project 1 – Sketch review and continuation of sketch work. Sketching Studies Öğretim Yöntemleri:
Alıştırma ve Uygulama, Beyin Fırtınası
4 Project 1 – Evaluation of sketches and drawing of initial works. Sketching Studies Öğretim Yöntemleri:
Alıştırma ve Uygulama, Beyin Fırtınası
5 Project 1 – Evaluation of initial works and sketching for alternative concepts. Design Studies Öğretim Yöntemleri:
Alıştırma ve Uygulama, Beyin Fırtınası
6 Project 1 – Evaluation of alternative sketches and works, and preparation for presentation. Design Studies Öğretim Yöntemleri:
Alıştırma ve Uygulama, Beyin Fırtınası
7 Project 1 – Evaluation of completed works. Design Studies Öğretim Yöntemleri:
Alıştırma ve Uygulama, Beyin Fırtınası
8 Mid-Term Review Presentation Preparations Ölçme Yöntemleri:
Proje / Tasarım
9 Proje 2 - Brainstorming for game character design in interior and exterior settings. Sample review Öğretim Yöntemleri:
Alıştırma ve Uygulama, Beyin Fırtınası
10 Project 2 – Drawing of initial sketches and Q&A session. Design Studies Öğretim Yöntemleri:
Alıştırma ve Uygulama, Beyin Fırtınası
11 Project 2 – Sketch review and continuation of sketch work. Design Studies Öğretim Yöntemleri:
Alıştırma ve Uygulama, Beyin Fırtınası
12 Project 2 – Review of sketches and drawing of initial works. Design Studies Öğretim Yöntemleri:
Alıştırma ve Uygulama, Beyin Fırtınası
13 Project 2 – Evaluation of works and continuation of the projects. Design Studies Öğretim Yöntemleri:
Alıştırma ve Uygulama, Beyin Fırtınası
14 Project 2 – Final reviews and completion of works. Design Studies Öğretim Yöntemleri:
Alıştırma ve Uygulama, Beyin Fırtınası
15 Project 2 – Evaluation of completed illustration works. Design Studies Öğretim Yöntemleri:
Alıştırma ve Uygulama, Beyin Fırtınası
16 Term Exams Presentation Preparations Ölçme Yöntemleri:
Proje / Tasarım
17 Term Exams Presentation Preparations Ölçme Yöntemleri:
Proje / Tasarım


Assessment (Exam) Methods and Criteria

Assessment Type Midterm / Year Impact End of Term / End of Year Impact
General Assessment
Midterm / Year Total 0 0
1. Final Exam - 100
Grand Total - 100


Student Workload - ECTS

Works Number Time (Hour) Workload (Hour)
Course Related Works
Class Time (Exam weeks are excluded) 14 3 42
Out of Class Study (Preliminary Work, Practice) 14 2 28
Assesment Related Works
Homeworks, Projects, Others 1 3 3
Mid-term Exams (Written, Oral, etc.) 0 0 0
Final Exam 1 6 6
Total Workload (Hour) 79
Total Workload / 25 (h) 3,16
ECTS 3 ECTS

Update Time: 24.09.2025 11:50