Information
Unit | FACULTY OF FINE ARTS |
GRAPHIC PR. | |
Code | GRS417 |
Name | Illustration 4 |
Term | 2025-2026 Academic Year |
Semester | 7. Semester |
Duration (T+A) | 2-1 (T-A) (17 Week) |
ECTS | 3 ECTS |
National Credit | 2.5 National Credit |
Teaching Language | Türkçe |
Level | Lisans Dersi |
Type | Normal |
Label | VK Vocational Knowledge Courses E Elective |
Mode of study | Yüz Yüze Öğretim |
Catalog Information Coordinator | Öğr. Gör. AŞKIN ŞEN GÖK |
Course Instructor |
Dr. Öğr. Üyesi CİHANGİR EKER
(Güz)
(A Group)
(Ins. in Charge)
|
Course Goal / Objective
The aim of this course is to enable students to acquire the skills to illustrate a game's main character, character details, and various game environments within the digital gaming context using illustration techniques.
Course Content
In the first part of this course, students create a digital game concept and subsequently design a character for this game. The illustration of the game's characters is completed by depicting the main character, supporting characters, and, if applicable, details such as vehicles and costumes. In the second part of the course, the designed game characters are illustrated within the game environment, and the works are completed through spatial illustrations.
Course Precondition
None
Resources
Dylan Cole, d´artiste Matte Painting: Digital Artists Master Class; The Fundamentals of Illustration, Zeegen Lawrence; The Big Book of Illustration Ideas, Roger Walton; Creative illustration, Andrew Loomis; Little Big Books: Illustrations for Children´s Picture Books, Clanton R.
Notes
Dijital Oyunlarda Karakter Tasarımı ve Hikâye Anlatısı Olarak Türk Mitolojisi ve Şamanizm, Kübra Çiçekli ve Birsen Çeken; Öğrencilerin Popüler Dijital Oyun Karakterlerinin Seçiminde Görsel Unsurların Etkileri, Uğur Bakan ve Fikri Salman; Karakter Tasarımında Biçimsel Yaklaşımlar, Şadi Karaşahinoğlu
Course Learning Outcomes
Order | Course Learning Outcomes |
---|---|
LO01 | Remembers the information gained about character illustrations. |
LO02 | Analyzes color to use it competently. |
LO03 | Experiences the combined use of illustration and typography. |
LO04 | Uses specific areas and techniques of illustration. |
LO05 | It proposes original solutions for digital game illustrations. |
LO06 | Visual perception and communication skills improve. |
Relation with Program Learning Outcome
Order | Type | Program Learning Outcomes | Level |
---|---|---|---|
PLO01 | Bilgi - Kuramsal, Olgusal | Defines and explains the basic elements and principles of art and design. | |
PLO02 | Bilgi - Kuramsal, Olgusal | Analyses national and international artistic and cultural elements that may affect graphic design applications. | |
PLO03 | Bilgi - Kuramsal, Olgusal | Defines and compares mass communication media, communication methods and communication elements. | |
PLO04 | Bilgi - Kuramsal, Olgusal | Defines and applies research, information retrieval and critical thinking methods. | |
PLO05 | Beceriler - Bilişsel, Uygulamalı | Applies the principles of colour, hierarchy, size and scale of art and design in the design process. | 2 |
PLO06 | Beceriler - Bilişsel, Uygulamalı | Follows technological developments in visual communication and applies them in design processes. | 3 |
PLO07 | Beceriler - Bilişsel, Uygulamalı | Uses different materials, paints and technological tools and equipment consciously in the design process. | 5 |
PLO08 | Beceriler - Bilişsel, Uygulamalı | Integrates graphic design knowledge with the knowledge of different disciplines and applies it to the design process. | 3 |
PLO09 | Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği | Takes an active role in individual and group work and fulfils its responsibilities. | |
PLO10 | Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği | Provides consistency in written and visual communication by using grammar correctly. | |
PLO11 | Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği | Develops and applies a planned, meticulous and disciplined working approach in the design process. | 3 |
PLO12 | Yetkinlikler - Öğrenme Yetkinliği | Understands, interprets and critically evaluates the texts they read. | |
PLO13 | Yetkinlikler - Öğrenme Yetkinliği | Uses information and communication technologies effectively and consciously in learning and design processes. | 3 |
PLO14 | Yetkinlikler - İletişim ve Sosyal Yetkinlik | Creates effective and functional designs that reach the target audience. | 3 |
PLO15 | Yetkinlikler - İletişim ve Sosyal Yetkinlik | Uses oral, written and visual communication skills effectively. | |
PLO16 | Yetkinlikler - İletişim ve Sosyal Yetkinlik | Establishes professional and effective communication with colleagues, employers and individuals to whom they provide services. | |
PLO17 | Yetkinlikler - İletişim ve Sosyal Yetkinlik | Uses foreign language skills to follow the developments in the field and communicate at professional level. | |
PLO18 | Yetkinlikler - Alana Özgü Yetkinlik | Develops design approaches sensitive to social, cultural, scientific and artistic values. | |
PLO19 | Yetkinlikler - Alana Özgü Yetkinlik | Analyses the place and effects of graphic design profession in social life. | |
PLO20 | Yetkinlikler - Alana Özgü Yetkinlik | Defends the ethical and legal values of the graphic design profession and adopts environmentally sensitive design approaches. | |
PLO21 | Yetkinlikler - Alana Özgü Yetkinlik | Produces creative, original, economic and aesthetic solutions for visual communication problems. |
Week Plan
Week | Topic | Preparation | Methods |
---|---|---|---|
1 | Project 1 – Course introduction, overview of the course, briefing for the second week, and assignment. | Sample Application Research | Öğretim Yöntemleri: Alıştırma ve Uygulama, Beyin Fırtınası |
2 | Project 1 – Sharing of student game concepts and presentation of concept work examples. | Sketching Studies | Öğretim Yöntemleri: Alıştırma ve Uygulama, Beyin Fırtınası |
3 | Project 1 – Sketch review and continuation of sketch work. | Sketching Studies | Öğretim Yöntemleri: Alıştırma ve Uygulama, Beyin Fırtınası |
4 | Project 1 – Evaluation of sketches and drawing of initial works. | Sketching Studies | Öğretim Yöntemleri: Alıştırma ve Uygulama, Beyin Fırtınası |
5 | Project 1 – Evaluation of initial works and sketching for alternative concepts. | Design Studies | Öğretim Yöntemleri: Alıştırma ve Uygulama, Beyin Fırtınası |
6 | Project 1 – Evaluation of alternative sketches and works, and preparation for presentation. | Design Studies | Öğretim Yöntemleri: Alıştırma ve Uygulama, Beyin Fırtınası |
7 | Project 1 – Evaluation of completed works. | Design Studies | Öğretim Yöntemleri: Alıştırma ve Uygulama, Beyin Fırtınası |
8 | Mid-Term Review | Presentation Preparations | Ölçme Yöntemleri: Proje / Tasarım |
9 | Proje 2 - Brainstorming for game character design in interior and exterior settings. | Sample review | Öğretim Yöntemleri: Alıştırma ve Uygulama, Beyin Fırtınası |
10 | Project 2 – Drawing of initial sketches and Q&A session. | Design Studies | Öğretim Yöntemleri: Alıştırma ve Uygulama, Beyin Fırtınası |
11 | Project 2 – Sketch review and continuation of sketch work. | Design Studies | Öğretim Yöntemleri: Alıştırma ve Uygulama, Beyin Fırtınası |
12 | Project 2 – Review of sketches and drawing of initial works. | Design Studies | Öğretim Yöntemleri: Alıştırma ve Uygulama, Beyin Fırtınası |
13 | Project 2 – Evaluation of works and continuation of the projects. | Design Studies | Öğretim Yöntemleri: Alıştırma ve Uygulama, Beyin Fırtınası |
14 | Project 2 – Final reviews and completion of works. | Design Studies | Öğretim Yöntemleri: Alıştırma ve Uygulama, Beyin Fırtınası |
15 | Project 2 – Evaluation of completed illustration works. | Design Studies | Öğretim Yöntemleri: Alıştırma ve Uygulama, Beyin Fırtınası |
16 | Term Exams | Presentation Preparations | Ölçme Yöntemleri: Proje / Tasarım |
17 | Term Exams | Presentation Preparations | Ölçme Yöntemleri: Proje / Tasarım |
Assessment (Exam) Methods and Criteria
Assessment Type | Midterm / Year Impact | End of Term / End of Year Impact |
---|---|---|
General Assessment | ||
Midterm / Year Total | 0 | 0 |
1. Final Exam | - | 100 |
Grand Total | - | 100 |
Student Workload - ECTS
Works | Number | Time (Hour) | Workload (Hour) |
---|---|---|---|
Course Related Works | |||
Class Time (Exam weeks are excluded) | 14 | 3 | 42 |
Out of Class Study (Preliminary Work, Practice) | 14 | 2 | 28 |
Assesment Related Works | |||
Homeworks, Projects, Others | 1 | 3 | 3 |
Mid-term Exams (Written, Oral, etc.) | 0 | 0 | 0 |
Final Exam | 1 | 6 | 6 |
Total Workload (Hour) | 79 | ||
Total Workload / 25 (h) | 3,16 | ||
ECTS | 3 ECTS |