Information
| Unit | KARAİSALI VOCATIONAL SCHOOL |
| Code | BDT251 |
| Name | Animation Techniques |
| Term | 2026-2027 Academic Year |
| Semester | 3. Semester |
| Duration (T+A) | 3-1 (T-A) (17 Week) |
| ECTS | 5 ECTS |
| National Credit | 3.5 National Credit |
| Teaching Language | Türkçe |
| Level | Ön Lisans Dersi |
| Type | Normal |
| Label | VK Vocational Knowledge Courses C Compulsory |
| Mode of study | Yüz Yüze Öğretim |
| Catalog Information Coordinator | Öğr. Gör. Alişan AKTAY |
| Course Instructor |
The current term course schedule has not been prepared yet.
|
Course Goal / Objective
To teach the fundamental principles of animation and the animation production process at a theoretical level, and to provide hands-on training in 2D animation using frame-based and tween-based techniques with Adobe Animate. By the end of the semester, students are expected to independently design and produce short animation projects of their own.
Course Content
Historical development and types of animation (2D, 3D, stop-motion, motion graphics), Disney's 12 principles of animation, storyboarding and key pose practice, the Adobe Animate interface and core tools, symbol types (graphic, button, movie clip), frame-by-frame animation, classic tween and motion tween techniques, shape tween, character animation with the bone tool (inverse kinematics), adding and synchronizing sound, fundamentals of interactive animation, and exporting animations as GIF, video, or HTML5.
Course Precondition
There is no formal prerequisite. However, it is recommended that students have completed Graphics and Animation I-II and are familiar with basic visual design and layer logic.
Resources
Lecture notes prepared by the instructor. Richard Williams — The Animator's Survival Kit, Faber & Faber. Frank Thomas, Ollie Johnston — The Illusion of Life: Disney Animation, Disney Editions. Preston Blair — Cartoon Animation, Walter Foster. Adobe Creative Team — Adobe Animate Classroom in a Book, Adobe Press. Adobe Animate Official User Guide — https://helpx.adobe.com/animate/user-guide.html
Notes
Lecture notes prepared by the instructor.
Course Learning Outcomes
| Order | Course Learning Outcomes |
|---|---|
| LO01 | Learns the fundamental principles and types of animation |
| LO02 | Learns to use the Adobe Animate interface, timeline, and symbol structure |
| LO03 | Learns to produce motion using the frame-by-frame animation technique |
| LO04 | Learns to create animations using classic tween, motion tween, and shape tween techniques |
| LO05 | Learns to perform character animation using the bone tool (inverse kinematics) |
| LO06 | Learns to add and synchronize sound and incorporate interactivity into animations |
| LO07 | Learns to export the completed animation as GIF, video, or HTML5 |
Relation with Program Learning Outcome
| Order | Type | Program Learning Outcomes | Level |
|---|---|---|---|
| PLO01 | Bilgi - Kuramsal, Olgusal | Has sufficient theoretical knowledge in Computer Aided Design and Animation. | 4 |
| PLO02 | Bilgi - Kuramsal, Olgusal | Students will be able to use theoretical and practical knowledge gained in Computer Aided Design and Animation. | 3 |
| PLO03 | Bilgi - Kuramsal, Olgusal | Performs necessary design and laboratory studies in Computer Aided Design and Animation. | 3 |
| PLO04 | Bilgi - Kuramsal, Olgusal | Use office programs and professional computer programs. | |
| PLO05 | Bilgi - Kuramsal, Olgusal | Knows the concepts of design and animation. Have knowledge about basic design and animation and make basic applications. | |
| PLO06 | Yetkinlikler - Öğrenme Yetkinliği | Makes animations with basic animation methods | 5 |
| PLO07 | Yetkinlikler - Öğrenme Yetkinliği | Makes designs with two-dimensional design methods | 3 |
| PLO08 | Yetkinlikler - Öğrenme Yetkinliği | Makes designs with three-dimensional design methods | |
| PLO09 | Bilgi - Kuramsal, Olgusal | can design Web pages. | |
| PLO10 | Yetkinlikler - Öğrenme Yetkinliği | Using basic theoretical knowledge about Modeling Techniques in applied fields. | |
| PLO11 | Bilgi - Kuramsal, Olgusal | Have basic theoretical knowledge about Internet Technology and design dynamic web pages. | |
| PLO12 | Bilgi - Kuramsal, Olgusal | Have basic theoretical knowledge about Image Processing Techniques and use practical knowledge. | |
| PLO13 | Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği | The organization acts in accordance with Business and Social Ethical Values, | |
| PLO14 | Yetkinlikler - Öğrenme Yetkinliği | Have the ability to analyze, interpret and evaluate information related to the field | |
| PLO15 | Beceriler - Bilişsel, Uygulamalı | Demonstrates Understanding of Continuity of Learning Requirement, | |
| PLO16 | Beceriler - Bilişsel, Uygulamalı | Possess theoretical and practical knowledge supported by textbooks with updated information, practice equipments and other resource on basic level based on qualifications gained at secondary education level. | |
| PLO17 | Bilgi - Kuramsal, Olgusal | Develop solutions to the problems encountered by using the basic knowledge and skills acquired in the field. | |
| PLO18 | Bilgi - Kuramsal, Olgusal | akes responsibility as a team member to solve complex unforeseen problems encountered in applications related to her field. | |
| PLO19 | Beceriler - Bilişsel, Uygulamalı | Direct your education to a further education level in the same field or a profession of the same level |
Week Plan
| Week | Topic | Preparation | Methods |
|---|---|---|---|
| 1 | Introduction to animation: historical development, types of animation (2D, 3D, stop-motion, motion graphics), and the production pipeline | No preparation required | Öğretim Yöntemleri: Anlatım, Soru-Cevap |
| 2 | The 12 principles of animation — I: squash & stretch, anticipation, staging, straight ahead / pose-to-pose, follow-through and overlapping action | No preparation required | Öğretim Yöntemleri: Anlatım, Tartışma |
| 3 | The 12 principles of animation — II: slow in/out, arcs, secondary action, timing, exaggeration, solid drawing, appeal; storyboarding and key pose practice | No preparation required | Öğretim Yöntemleri: Anlatım, Tartışma |
| 4 | Introduction to Adobe Animate: interface, stage, timeline, layers, and document settings | No preparation required | Öğretim Yöntemleri: Anlatım, Gösterip Yaptırma |
| 5 | Drawing tools, color management, symbol types (graphic, button, movie clip), and using the library | No preparation required | Öğretim Yöntemleri: Anlatım, Gösterip Yaptırma |
| 6 | Frame-by-frame animation and walk cycle practice using the onion skin technique | No preparation required | Öğretim Yöntemleri: Anlatım, Gösterip Yaptırma |
| 7 | Basic motion, rotation, and scale animations using classic tween | No preparation required | Öğretim Yöntemleri: Anlatım, Gösterip Yaptırma |
| 8 | Mid-Term Exam | repetation | Ölçme Yöntemleri: Yazılı Sınav |
| 9 | Complex motion animations with motion tween and motion paths | No preparation required | Öğretim Yöntemleri: Anlatım, Gösterip Yaptırma |
| 10 | Shape tween and shape transformations (morphing); use of shape hints | No preparation required | Öğretim Yöntemleri: Anlatım, Gösterip Yaptırma |
| 11 | Practice I: Producing a short object/character animation that applies the 12 principles | No preparation required | Öğretim Yöntemleri: Anlatım, Gösterip Yaptırma |
| 12 | Character animation using the bone tool and inverse kinematics | No preparation required | Öğretim Yöntemleri: Anlatım, Gösterip Yaptırma |
| 13 | Adding and synchronizing sound: lip sync, sound effects, and music integration | No preparation required | Öğretim Yöntemleri: Anlatım, Gösterip Yaptırma |
| 14 | Fundamentals of interactive animation: buttons, scene transitions, and publishing for HTML5 Canvas | No preparation required | Öğretim Yöntemleri: Anlatım, Gösterip Yaptırma |
| 15 | Practice II: End-to-end production and export of a short animation project featuring sound, interactivity, or narrative | No preparation required | Öğretim Yöntemleri: Anlatım, Gösterip Yaptırma |
| 16 | Term Exams | topic repetation | Ölçme Yöntemleri: Yazılı Sınav, Proje / Tasarım |
| 17 | Term Exams | topic repetatin | Ölçme Yöntemleri: Yazılı Sınav, Proje / Tasarım |
Student Workload - ECTS
| Works | Number | Time (Hour) | Workload (Hour) |
|---|---|---|---|
| Course Related Works | |||
| Class Time (Exam weeks are excluded) | 14 | 4 | 56 |
| Out of Class Study (Preliminary Work, Practice) | 14 | 4 | 56 |
| Assesment Related Works | |||
| Homeworks, Projects, Others | 1 | 5 | 5 |
| Mid-term Exams (Written, Oral, etc.) | 1 | 6 | 6 |
| Final Exam | 1 | 10 | 10 |
| Total Workload (Hour) | 133 | ||
| Total Workload / 25 (h) | 5,32 | ||
| ECTS | 5 ECTS | ||