Information
| Unit | FACULTY OF EDUCATION |
| SOCIAL STUDIES TEACHING PR. | |
| Code | SOSS409 |
| Name | Gamification in Social Studies Education |
| Term | 2026-2027 Academic Year |
| Semester | 7. Semester |
| Duration (T+A) | 2-0 (T-A) (17 Week) |
| ECTS | 3 ECTS |
| National Credit | 2 National Credit |
| Teaching Language | Türkçe |
| Level | Belirsiz |
| Type | Normal |
| Label | E Elective |
| Mode of study | Yüz Yüze Öğretim |
| Catalog Information Coordinator | Öğr. Gör. ANDAÇ ÇUHADAR |
| Course Instructor |
The current term course schedule has not been prepared yet.
|
Course Goal / Objective
To teach gamification techniques so that students can incorporate games into their education
Course Content
The theoretical foundations of games and gamification and their use as teaching materials in social studies classes
Course Precondition
There are no prerequisites for this course.
Resources
Yılmaz, E. A. (2015). Oyunlaştırma. Abaküs Kitap Yayın Dağıtım.
Notes
Tekstil, Ü. G. S. F. Yılmaz, EA (2020). Oyunların Gücü Adına!: Oyunlaştırma Bilimine Giriş. İstanbul: Epsilon Yayınevi. ISBN: 978-605-173-717-1.
Course Learning Outcomes
| Order | Course Learning Outcomes |
|---|---|
| LO01 | Explains the concept of gamification and its key components (points, badges, leaderboards, etc.) in the context of social studies education. |
| LO02 | It compares the differences between gamification and game-based learning within a theoretical framework. |
| LO03 | By analyzing the learning outcomes in the social studies curriculum, they identify learning objectives suitable for gamification. |
| LO04 | Designs gamified learning environments that take into account different student characteristics (interests, readiness, learning styles, etc.). |
| LO05 | Develops a gamification scenario and activity plan for the social studies class. |
| LO06 | Implements the gamified activities they have developed and manages the process. |
| LO07 | It evaluates the effects of gamification applications on student motivation, engagement, and learning outcomes. |
| LO08 | It discusses the ethical, pedagogical, and practical issues that may arise in gamification applications from a critical perspective and develops proposed solutions. |
Relation with Program Learning Outcome
| Order | Type | Program Learning Outcomes | Level |
|---|---|---|---|
| PLO01 | Bilgi - Kuramsal, Olgusal | Recognize the scientific foundations of education | |
| PLO02 | Bilgi - Kuramsal, Olgusal | Explains the knowledge generation method of social sciences. | |
| PLO03 | Bilgi - Kuramsal, Olgusal | Graduate of Social Studies Education; Explain the basic concepts and principles of social sciences. | |
| PLO04 | Beceriler - Bilişsel, Uygulamalı | He/she evaluates the information he/she has learned with a critical approach by gaining the ability to access the information sources he/she needs. | |
| PLO05 | Beceriler - Bilişsel, Uygulamalı | Can identify practices that will create democratic learning environments and make the classroom a part of real life | |
| PLO06 | Yetkinlikler - Alana Özgü Yetkinlik | Plans the teaching-learning process by taking into account the individual differences of the students and the characteristics of the subject area. | 3 |
| PLO07 | Yetkinlikler - Alana Özgü Yetkinlik | It uses methods that will develop students' empathy, critical and creative thinking, effective decision-making and problem-solving skills in line with human values. | 2 |
| PLO08 | Yetkinlikler - Alana Özgü Yetkinlik | Develops original materials and uses information technologies to make student-centered teaching effective. | 5 |
| PLO09 | Yetkinlikler - Alana Özgü Yetkinlik | Avoiding being mechanical in measurement and evaluation, she (he) can use creative and careful forms that will ensure the versatile development of students. | 1 |
| PLO10 | Yetkinlikler - Alana Özgü Yetkinlik | Can meaningfully relate the disciplines that contribute to the content of the Social Studies course by applying the special teaching methods required by the program. | 1 |
| PLO11 | Yetkinlikler - Öğrenme Yetkinliği | By recognizing the cultural structures of the society she (he) lives in and other societies, she (he) evaluates the causes and consequences of the changes throughout history. | |
| PLO12 | Yetkinlikler - Öğrenme Yetkinliği | Defines the place where he lives on the world. Evaluate the social, political and economic effects of mathematical position and what kind of results this situation has created throughout history | |
| PLO13 | Yetkinlikler - Öğrenme Yetkinliği | Distinguish the importance of benefiting from natural sciences and fine arts as well as social sciences in order to perceive the world multidimensionally. In addition to his professional development, he constantly improves himself by determining the educational needs in scientific, cultural, artistic and social fields in line with his interests and abilities. | |
| PLO14 | Yetkinlikler - Öğrenme Yetkinliği | Can make self-assessment regarding the professional competencies he/she has | |
| PLO15 | Yetkinlikler - Öğrenme Yetkinliği | Values lifelong learning | |
| PLO16 | Yetkinlikler - İletişim ve Sosyal Yetkinlik | Can communicate effectively in different cultures (rural-urban), social environment and students, argues that problems can be solved by peaceful methods | |
| PLO17 | Yetkinlikler - İletişim ve Sosyal Yetkinlik | By avoiding discrimination, it defends that living a life in accordance with human rights and human dignity is valid and necessary for all people. | |
| PLO18 | Yetkinlikler - İletişim ve Sosyal Yetkinlik | Creates a citizen-teacher model. As a participating member of civil society; He tries to find solutions to the problems of the school he works in, the environment he works in, the society he lives in and today's world. | |
| PLO19 | Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği | Values self-confidence, the courage to question and the power to change. Willing to work hard and take responsibility for this |
Week Plan
| Week | Topic | Preparation | Methods |
|---|---|---|---|
| 1 | Introduction to the Course: Innovative Approaches in Social Studies Education and the Role of Gamification | There are no preparatory materials for the first week. | Öğretim Yöntemleri: Soru-Cevap, Tartışma |
| 2 | The Concept of Gamification: Definition, Historical Development, and Key Components | Reading materials on gamification are reviewed. | Öğretim Yöntemleri: Tartışma, Soru-Cevap, Anlatım |
| 3 | Gamification vs. Game-Based Learning: Theoretical Distinctions | The relevant articles are read. | Öğretim Yöntemleri: Anlatım, Soru-Cevap, Tartışma |
| 4 | Motivation theories and gamification (self-determination theory, behavioral approaches, etc.) | Students should come to class having read the relevant articles. | Öğretim Yöntemleri: Soru-Cevap, Tartışma, Anlatım |
| 5 | Gamification design principles (points, badges, levels, feedback, storytelling) | Articles on the principles of gamification design are read. | Öğretim Yöntemleri: Gösterip Yaptırma, Anlatım, Alıştırma ve Uygulama |
| 6 | Analysis of the Social Studies Curriculum and Learning Outcomes Suitable for Gamification | Social studies curricula are examined. | Öğretim Yöntemleri: Gösteri, Gösterip Yaptırma, Tartışma |
| 7 | Gamification using digital tools and platforms (Kahoot, Classcraft, etc.) | Relevant Web 2.0 tools are examined. | Öğretim Yöntemleri: Gösteri, Gösterip Yaptırma, Alıştırma ve Uygulama |
| 8 | Mid-Term Exam | Reviews of the material covered over the past 7 weeks are conducted. | Ölçme Yöntemleri: Yazılı Sınav |
| 9 | Low-tech gamification applications and in-class strategies | Published academic studies on gamification applications are reviewed. | Öğretim Yöntemleri: Anlatım, Alıştırma ve Uygulama, Proje Temelli Öğrenme |
| 10 | Techniques for creating gamification scenarios and storytelling | Readings on storytelling techniques are conducted. | Öğretim Yöntemleri: Grup Çalışması, Beyin Fırtınası |
| 11 | Gamification tailored to student characteristics | Readings related to student characteristics are conducted. | Öğretim Yöntemleri: Alıştırma ve Uygulama, Bireysel Çalışma |
| 12 | Assessment and evaluation approaches in gamification applications | The relevant articles are read. | Öğretim Yöntemleri: Alıştırma ve Uygulama, Gösterip Yaptırma |
| 13 | Activity: Developing a gamified lesson plan (workshop) | Social studies textbooks are reviewed. | Öğretim Yöntemleri: Alıştırma ve Uygulama, Gösterip Yaptırma, Bireysel Çalışma |
| 14 | Student presentations: Sharing and discussing gamification designs | Students prepare presentations on their own topics. | Öğretim Yöntemleri: Grup Çalışması |
| 15 | Student presentations: Sharing and discussing gamification designs II | The presentations given the previous week are reviewed. | Öğretim Yöntemleri: Gösteri, Grup Çalışması |
| 16 | Term Exams | Reviews of the material covered over the past 15 weeks are conducted. | Ölçme Yöntemleri: Yazılı Sınav |
| 17 | Term Exams | Reviews of the material covered over the past 15 weeks are conducted. | Ölçme Yöntemleri: Yazılı Sınav |
Student Workload - ECTS
| Works | Number | Time (Hour) | Workload (Hour) |
|---|---|---|---|
| Course Related Works | |||
| Class Time (Exam weeks are excluded) | 14 | 2 | 28 |
| Out of Class Study (Preliminary Work, Practice) | 14 | 1 | 14 |
| Assesment Related Works | |||
| Homeworks, Projects, Others | 2 | 6 | 12 |
| Mid-term Exams (Written, Oral, etc.) | 1 | 8 | 8 |
| Final Exam | 1 | 12 | 12 |
| Total Workload (Hour) | 74 | ||
| Total Workload / 25 (h) | 2,96 | ||
| ECTS | 3 ECTS | ||